![]() ![]() To be honest, even though you can bump into other players in particularly busy areas, it is very rare to actually interact with them and the Milky Way really is very large. It’s completely optional and you can choose to play the game without the risk of bumping into other humans if you wish (and can freely switch between modes if you like), and there is also a middle option where you can play in a private session with your friends. Oh, did I forget to mention that this game has an online, MMO style element? Well, it does. There is also a constantly evolving lore to the game, that is influenced both by behind-the-scenes tinkering from the developers and the actions of the players themselves. There is even talk of letting you leave your ship when docked and stroll around space stations. The DLC pack, Horizons, lets you land on most planets that do not have an atmosphere, as well as allow you to disembark your ship and drive around in a kind of “lunar buggy”.Īt present, atmospheric landings are not available (apparently because generating cities on developed worlds is a serious undertaking for the the developers) but there are hints that this feature will one day be included. Secondly, Frontier Developments have been constantly adding content to the title and have started being more ambitious with the kind of things you can see and do in this universe. Yes, there is combat and trading involved, but the real appeal of this game to me is creating a ship and soaring around the Milky Way. The first is that the game is, at heart, a flying simulator. However, there are two rebuttals to this argument in my mind. This is reflected in the lacklustre Metacritic score it currently holds. In a similar way that some criticism of No Man’s Sky ( Elite Dangerous came out two years before that title, incidentally) centred on the question, “Is this all you do?”, ED initially received some flak for being a bit “hollow”. This open-endedness can prove divisive for some players. In this sense it is a true sandbox experience, as you are required to set your own tasks and make your own entertainment. You fly around, making money and spending it how you wish but there is no endgame to speak of. To this end, the game has no real “goal”. Tinkering with your ship’s components is a big part of the game and there are various websites and forums where people debate the optimal setup for the intended task. However, I utilise its capacious cargo bay to make it into a profitable hauler. The vessel I currently use, the Anaconda, is a very large ship that can be kitted out with lots of weapons to turn it into a kind of battlecruiser. Some ships are “multi-role” and can be kitted out depending on how you plan to use them. In contrast, the Beluga is a luxury cruise ship. The Viper MkIII is a nifty combat fighter, for instance. There are many different ships, each individually suited to the various roles. With this money you can upgrade your ship with various parts, weapons and gadgets, or eventually save up to buy a completely new ship. The top rank in all of these specialisations is named “Elite”. There is also a fourth rank, CQC, which can be increased by playing in a separate “arena” mode against other human players. As you become more proficient at these, you will increase your rank in three specialisations: Combat, Trade and Exploring. You can accrue income many ways: via missions from space stations or habitats, bounty hunting, trading goods, mining asteroids, selling cartographic data and even ferrying passengers about. So what do you actually do in ED? Well, the answer is simple you make money. If it is February 16th 2019 here, it will be February 16th 3305 in the game’s universe, etc. The game is set, at present, in the year 3305, as the real-world calendar is used as a basis for the in-game one. There is also one DLC pack for it called Horizons, which we’ll discuss in more detail later on. Though it came out nearly five years ago now, it is constantly receiving updates and is currently at version number 3.3. It is the fourth title in the Elite series (which started with the titular Elite in 1984) and is by far the sequel with the longest gap between itself and the previous instalment Frontier: First Encounters was released all the way back in 1995. Later on it was also released on OS X and Xbox One and then, later still, on the PlayStation 4. Elite Dangerous is a spacefaring game released by Frontier Developments on PC in 2014. ![]()
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